Thursday, November 29, 2012

Tuesday, November 27, 2012

Monday, November 26, 2012

Robeast box in progress

Doing a wrap-around box for my CCG, "ROBEAST" in my Game Illustration class.


Saturday, November 24, 2012

Retrogirl Poster

Another one of my posters for my art show.


Friday, November 23, 2012

Children's Book Cover

Getting near the end of this tome.


Wednesday, November 21, 2012

Tuesday, November 20, 2012

Run Otter, Run!

With great thanks to my friend Laura Nisbet for the base otter run cycle, here is my aztec otter going full out.


Monday, November 19, 2012

Wednesday, November 14, 2012

CTN-Expo Portfolio

Slightly different focus than last week....shrunk down the illustrations to what I think of as my "top 5" keeping in mind that I didn't want all of them to be back-lit silhouettes, so had to make some tough choices.

After that, I've put in 5 of my plate extensions, to show that I can paint in cartoon background styles.  I'm taking my laptop, so I can change this up as I need, but this is how I'm thinking at this point.











Reaching the end for the Moulin Rouge

Due tomorrow, so unless I get some amazing burst of creativity, this is close to the final version :)


UFO side-scroller

Ok, for game art class we have to make a flash game...mine will be a UFO traveling through the pac-nw, picking up random hikers and cattle for experimentation and anal probes.  Here's the basic design I'm thinking of:


Tuesday, November 13, 2012

My new checklist:

As I go through making a painting, I want to think of these things:

1: WHAT DO I WANT THE VIEWER TO FEEL?
This is the most important thing. Doesn't matter how you do it, you succeed if you get the viewer to feel what you want.

2: WHAT IS THE DAMN SUBJECT?
Thanks to Brian Stelfreeze for this one. What is the 5% of the painting that I want you to really connect with? The rest is gravy.

3: DOES IT WORK IN 3 TONES?
If not, redo the damned thing. Clear, clean silhouettes are how to make sure your painting reads.

4: WHAT IS THE COLOR THEORY?
Doesn't really matter which one, assuming it serves #1 and #2, but make sure you think about it instead of just falling into it.

5: DO YOUR SPACES READ PROPERLY?
Atmospheric perspective, proper forms, and all the other things we use to make sure we can place things in space where they belong.

6: HAVE YOU RENDERED THE FORMS?

This is the LEAST important thing on the list, even though I tend to freak out about it. Even if you screw the pooch on #6, if #1-5 are good, you'll be ok.

I think that's it :)

Snow world revised

At IlluxCon, someone made the very good comment that the values of the piece were being lost, and that it wouldn't read in a 2 or 3 tone study...so I tried to make it work a bit better....FG Light, MG Dark and BG Medium/Light.  Figure pops more now I think.

Oh yeah, and I extended the bottom a bit, so it didn't feel so cramped.


Back from IlluxCon, more work on the Moulin Rouge

Man...so inspired to hit that next level after last weekend!  Anyone with any interest in sci-fi or fantasy illustration, I can't recommend IlluxCon highly enough.


Saturday, November 10, 2012

Gas mask boy

Had a late night sketch party at the hotel last night.




- Posted using BlogPress from my iPad

Location:Illuxcon

Thursday, November 8, 2012

people painting

....Is a self-perceived weakness of mine...so I decided it was time to take the bull by the horns and give it some practice.  This is about an hour into the process.  I'm taking a break to go hit up IlluxCon, but I'll work on it some more when I get back to my hotel tonight.


Tuesday, November 6, 2012

IlluxCon Portfolio

Heading down to Altoona, Pa tomorrow for IlluxCon!  Super excited, and I've reworked my portfolio to show people and hopefully get some helpful suggestions.  Here's what I'm taking with me:











Sunday, November 4, 2012

Hell World in progress

For my kid's book illustration class, the "Hell World"

Tarterus IV

A so-called “hell world”, Tarterus IV is incredibly seismically active, with literal oceans of lava.  The one populated area is a penal colony tasked with mining in exchange for food and air they need to survive.  Once dropped on the surface, no one ever leaves again.  Obedience is maintained in order to receive the resources required to continue their wretched existences.

 

Under the Bridge

Taking a break from the Moulin Rouge for a day or 2, working on this instead.



Saturday, November 3, 2012

Moulin Rouge at the end of the day

Redid the sky, played with some forms.