Wednesday, March 27, 2013

Sketchbook dump from senior project

Here are some sketches from my senior project...some I like, some less...but it's ideation.

more color scripting

Tuesday, March 26, 2013

Giving a presentation tomorrow

Talking about how Illustration at my school should be moved from Visual Arts to the School of Design and Dynamic Media.  Here is my set of slides:

Starting the conflict

Monday, March 25, 2013

Heroes Leave The Mountains - color key

Basically, just picking a colour theory to use for the painting, and starting to lay it in over the rough value study.

Post-review revisions to Ghostbusters vis-dev painting

more scene thumbs

Sunday, March 24, 2013

revised story thumbnails

Realized I needed to add an actual antagonist to my story.  Thumbnailing begins.

Wednesday, March 20, 2013

Ghostbusters vis-dev

Louis is about to get ate...and that's all there is.

Monday, March 18, 2013

More scene thumbs

This time for when our heroes have to abandon their mech-suit.

Saturday, March 16, 2013

Another sheet of thumbs for a new scene.

Working my favorite thumbs

Picked my top 3 thumbnails from yesterday, and spent about 30 minutes on each turning them into what I would call "rough sketches" in greyscale.  Still working very zoomed out, trying to focus on big shapes and the energy of the piece rather than how the robot's arm connects to its body.

Friday, March 15, 2013

Random Shapes Mecha

Trying to design something using some VERY uncontrolled brushes in photoshop.

More thumbs from my animation pitch:

Thursday, March 14, 2013

Ghostbusters - Moving from rough study to working on the final

Basically completely redid the background based on what I learned playing with the study.  I've decided to get rid of the building from my composition - I want Louis isolated, scared and very much alone in my darker, horror version.

Wednesday, March 13, 2013

Ghostbusters - adding colour

After watching "Attack the Block" for some reference, I added some blue-toned park lights in the background to make the creatures pop more.  This is an interim state, and I've temporarily removed the building so I can focus on the outdoors components and lighting.

Creature design

Not something I've done a lot of, but giving it a shot!

Senior Project warmup speedpaint

Two hour painting.  Kinda psyched, I did something similar last year and it took 8 hours to get worse results ;)

Tuesday, March 12, 2013

Ghostbusters - The Abduction of Louis

In my vis-dev for Ghostbusters, instead of being possessed,  Louis is captured by a pack of horrific creatures and taken to the top of the building to be sacrificed.

I want to make this MUCH creepier than I have thus far, but I'm trying to come up with some ideas as to how.  Obviously, this is barely into the blocking-out phase and is nowhere near the finished painting.

Monday, March 11, 2013

Front of my promotional mailer.

I think this is now 99.99% done...

I might flip it back horizontally, I can't decide which way I like it better :)

Tightening up the Ghostbusters thumb of choice

Still VERY graphic and simple, but played with moving things around in #8 and clarifying a bit.

Friday, March 8, 2013

Wednesday, March 6, 2013

Tuesday, March 5, 2013

Aztec Wendy

Think I'll do the whole set as prints for Fan Expo next month...

postcard mailer back

One idea for the backside of my promotional mailer postcard.

Aztec Captain Hook

By popular demand.

Monday, March 4, 2013

Aztec Peter Pan

I was wondering if I could apply the "Aztec Statue" style I've been playing around with to existing here is "Aztec Peter Pan".