Went into Vue to try and play with some compositions and such for my Melpomene environment. Clearly, the 3D model of a girl I used in this picture is simply for scale reference, and will not be in the final painting!
Working out some potential ideas for my illustration, "Melpomene Tells of the Fall of Troy"
I fell into a bit of a "rendering trap" the longer I worked on this, which is why the later ones have more detail...but none of these are necessarily the finished plan, I'm just seeing where my brain takes me.
Goal is to work everything out over break, and then get a model I know to pose for detail ref.
Slightly different focus than last week....shrunk down the illustrations to what I think of as my "top 5" keeping in mind that I didn't want all of them to be back-lit silhouettes, so had to make some tough choices.
After that, I've put in 5 of my plate extensions, to show that I can paint in cartoon background styles. I'm taking my laptop, so I can change this up as I need, but this is how I'm thinking at this point.
Seth Rutledge is a visual developer and concept artist for the animation and video game industries, a photographer and a coffee snob living in Vancouver, British Columbia. Before he discovered illustration, he received a CSCI/Math degree from UNC-Charlotte, and has lived and worked all over the United States and Canada. He has run marathons, taught English in Japan, been CTO for a pharma marketing company and done fashion photography in NYC. Seth has two albums he wrote and played keyboards on, and he plays the theramin whenever he gets the chance. Seth spends so much time in coffee shops drawing that he is mentioned in online reviews. He would love a career drawing elves and goblins for a living.