Picked my top 3 thumbnails from yesterday, and spent about 30 minutes on each turning them into what I would call "rough sketches" in greyscale. Still working very zoomed out, trying to focus on big shapes and the energy of the piece rather than how the robot's arm connects to its body.
Basically completely redid the background based on what I learned playing with the study. I've decided to get rid of the building from my composition - I want Louis isolated, scared and very much alone in my darker, horror version.
After watching "Attack the Block" for some reference, I added some blue-toned park lights in the background to make the creatures pop more. This is an interim state, and I've temporarily removed the building so I can focus on the outdoors components and lighting.
In my vis-dev for Ghostbusters, instead of being possessed, Louis is captured by a pack of horrific creatures and taken to the top of the building to be sacrificed.
I want to make this MUCH creepier than I have thus far, but I'm trying to come up with some ideas as to how. Obviously, this is barely into the blocking-out phase and is nowhere near the finished painting.
Seth Rutledge is a visual developer and concept artist for the animation and video game industries, a photographer and a coffee snob living in Vancouver, British Columbia. Before he discovered illustration, he received a CSCI/Math degree from UNC-Charlotte, and has lived and worked all over the United States and Canada. He has run marathons, taught English in Japan, been CTO for a pharma marketing company and done fashion photography in NYC. Seth has two albums he wrote and played keyboards on, and he plays the theramin whenever he gets the chance. Seth spends so much time in coffee shops drawing that he is mentioned in online reviews. He would love a career drawing elves and goblins for a living.