Animation Update #4: Been gone all week, and here's the team.
I didn’t get much done myself this week, although the rest of the team has been busy making designs for characters and vehicles, and creating storyboards. I’ve been in Austin, TX at Schoolism Live, listening to David Levy and Nathan Fowkes talk about designing worlds…and you can be damn sure I was taking notes for this project.
Figured I’d take this time to introduce the team as it stands right now.
For the success of the project, I really wanted to have someone like Robin to make sure I didn’t get tunnel vision. Robin recently finished art directing the video game “Citizens of Earth”, and he is a fantastic artist as well as one of my closest friends….he’s also not afraid to argue with me when he disagrees, which is critical to this sort of project.
Seth Rutledge is a visual developer and concept artist for the animation and video game industries, a photographer and a coffee snob living in Vancouver, British Columbia. Before he discovered illustration, he received a CSCI/Math degree from UNC-Charlotte, and has lived and worked all over the United States and Canada. He has run marathons, taught English in Japan, been CTO for a pharma marketing company and done fashion photography in NYC. Seth has two albums he wrote and played keyboards on, and he plays the theramin whenever he gets the chance. Seth spends so much time in coffee shops drawing that he is mentioned in online reviews. He would love a career drawing elves and goblins for a living.