Animation Update #7: What does this stuff look like anyway?
Another productive week, this time focusing on what we want the technology to look like. We know that the film will be vaguely “World War I” levels of technology, but with magic, so really, the sky is the limit. By saying WWI, we’re trying to give it a design language that will be familiar to viewers, but when you get down to details, that could be anything from horse-drawn wagons to tanks, or blimps to airplanes.
There’s an airship of some sort in the movie, and Robin and I spent some time this week trying to nail down exactly what that means. Initially, we were thinking some sort of dirigible, but now we are leaning to a more fantastic, huge bi-plane - less realistic to the era, but more fun to put into a cartoon with flying assassins and giant golems.
With the airship designed, the other technological elements become easier, as they will be variations or reactions to things that have already been decided on.
Seth Rutledge is a visual developer and concept artist for the animation and video game industries, a photographer and a coffee snob living in Vancouver, British Columbia. Before he discovered illustration, he received a CSCI/Math degree from UNC-Charlotte, and has lived and worked all over the United States and Canada. He has run marathons, taught English in Japan, been CTO for a pharma marketing company and done fashion photography in NYC. Seth has two albums he wrote and played keyboards on, and he plays the theramin whenever he gets the chance. Seth spends so much time in coffee shops drawing that he is mentioned in online reviews. He would love a career drawing elves and goblins for a living.